![]() ![]() If you’re looking for a free alternative to After Effects, we have to start with the open-source app Blender. It does cost money to use – but luckily, we’ve compiled a list of the best After Effects alternatives available for free! 1. So, if you’ve ever asked yourself: is there an app like Adobe After Effects?… this is the guide for you -)īest Free After Effects Alternatives in 2022Īfter Effects provides users with a robust and wide-ranging set of tools that will enable both professionals and new users to create stunning visual effects. Free movie effects editor professional#In this article, we’ll look at a wide range of Adobe After Effects alternatives, from those that are free through the mid-range prices and up to the professional level. The best-known video editing and effects program, Adobe After Effects, is primarily thought of as a moving image toolset but has provided great opportunities for still photographers for some time.īut is it the only video effects program available? Not by a long shot. ![]() They opened up new possibilities to shoot both video and photography at a professional and amateur level and are now the norm. Hybrid cameras – which shoot both video and photography to an extremely high level – have been popular since the Canon 5D Mark II. With the development of digitisation, the gap between still and motion photography has decreased, and creativity often moves seamlessly between the two. Photographers are increasingly moving into video to support their photography and to widen client services. ![]()
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![]() Once those functions are moved to other keys or buttons, then you can remove the hotkey Right now I'm trying to remember what I've done with all this. The trick is to redefine all the function bindings and bind them to buttons or keys that are not used without the hotkey first. The same with Exit and other functions that previously required a hotkey. So now I can pause by just hitting Pause, without a hotkey. I saved the config (again, to /opt/retropie/configs/mame-libretro/retroarch.cfg), then tested it.Įverything worked fine. But then, as a test, I went in and undefined the hotkey. At this point I had to use Select (my hotkey) to make it work. I tested everything out to make sure I had set up the right bindings in the first place. ![]() There's other functions I don't necessarily want people using that I figure I can bind to keys on the keyboard and not to controls on the console. I also used the A & B buttons on the left to increment and decrement the save state slots and used the A2 & B2 buttons to save and load states. I changed Toggle Menu to F1, which is not reachable or useable from the console panel. (I figured that when you hit Menu to reset the game, you're going to the game's "Menu.") For a bonus, I changed Left Mouse Button to Slow toggle and the Right Mouse Button to Fast forward. ![]() Under Settings->Input->Hotkey Binds, I changed Exit to the Exit button, Pause to the Pause button, and Reset to the Menu button. I went into the RGUI and used it to change /opt/retropie/configs/mame-libretro/retroarch.cfg. It took me a while to realize that I can put power functions on the keyboard so guests don't use them and mess things up. I also have a door under the console that opens up for a keyboard shelf. The next row is StartPlayer1, Coin, Select, Coin2, and StartPlayer2. Then, to the right, there's a Navigation Menu with 10 keys, Left Mouse Button, Menu, Pause, Exit, and Right Mouse Button along the top. Note the extra white A & B buttons on the top left, as well as extra white A2 & B2 buttons, also at the top on the left side of center. #Remap remote buddy button to specific key plusI'm using an Emulator Edition Plus console as part of an arcade cabinet: I'm not using a normal gaming controller. (I figure at some point the pandemic will reach a point where we can gather in groups again - at least small groups.) I've eliminated the hotkey in Mame-Libretro as well as in EmulationStation, which will help with some groups of friends that will be at my gaming gatherings in the future. So, at first glance, it seems like there's no way to avoid using a hotkey. Even if you're not a power user, there are other functions that work only with the hotkey feature. (Of course that means it only works for the emulators that use LibRetro.) This solution is the same as this one.Īs I mentioned, I have some special reasons for wanting to do this, but if you don't enable a hotkey, then there's a problem because the Player1Start button is used for both starting a game and exiting the emulator. It requires editing each emulator's retroarch.cfg file separately. I found a solution to this, at least the hotkey part, but it's not universal. That includes:Īre these functions hardcoded to be specific keys, no matter what? Or is there a way I can change them? Can I just not enable a hotkey? If I don't, what are the consequences for not having one? For instance, now, if I have to press Hotkey-Start1 to exit a game, how would I exit a game without a hotkey?Īlso, while going through RGUI, I could not find some of these functions, so I don't know if I can call them by using different keys. For example, I could change Reset Game to Exit, but it had to be Hotkey-Exit. I tried changing some of these by using RGUI and found that even though I could change them, they still needed the hotkey. Normal: Reset the Game: Hotkey-Left Shoulder Button (I may be wrong on this)ĭesired: Mouse Right (which actually is read as a keypress) Currently I use the Select button for the hotkey. I'm trying to make functions work a little easier for my friends when they're playing, so I wanted to change some key functions. Top row: Mouse left, Menu, Pause, Exit, Mouse Rightīottom row: Start 1, Coin 1, Select, Coin 2, Start 2 ![]() In the rectangle in the upper left, I have the following buttons: I'm using it in Keyboard Mode, so the buttons all appear as keys on the keyboard. ![]() ![]() ![]() ![]() High Tech ships tend to have a bluish hue, high speed, mostly energy weapons, low armor & hull and above average to great shields The enemy decide whether to fight you but you decide who wins that battle. Low Tech also has excellent access to ballistic weapons, particularly ballistic kinetic, which tends to be flux efficient. They do have a significant advantage dictating whether the enemy must back off due to a flux advantage from being able to drop shields & armour tank. Low Tech style ships are generally too slow to dictate whether they are engaged or not. The Lasher & Machine Guns combination are commonly available and the "Safety Overrides" skill is known from the start. Stay very close to the opponent, use its Accelerated Ammo Feeder ship system with (F) to increase firepower dramatically. A common early build is Safety Overrides with Light Machine Gun, although very short range. The Lasher is a stereotypical Low Tech ship. Try to stay engaged in combat, dropping your shields when flux is high. Low Tech ships are able to get away with dropping shields mid-combat or even venting while in combat. They use mostly ballistic weapons, are slow and have average to bad shields. Low Tech ships tend to have a reddish hue, high armor & hull. Ships using Safety Overrides can be distinguished in combat by their distinctively different engine colors, which take on a harsh white glow. The massive boost to flux dissipation can enable High Tech ships to cycle a brutal rate of damage. The massive speed boost can enable Low Tech ships to catch up to practically everything. Safety Overrides needs special attention as it can drastically alter a ship from the norms of its tech. A Ship's tech being low or high, does not affect whatever or not the ships themselves are good or not. They all use the same mechanics but have differences in stats or specific ship features that offer incentives to be used in different ways. Starsector features different ship tech that generally operate differently from one another. However you could use some of those caps instead for hullmods to give a boost to your ships stats. However this is reversed for phase ships where you should always max out yourĬapacitors first then your venting systems. A general rule is to max out venting first then capacitors. Your weapon flux generally shouldn't go beyond double your ship's flux dissipation.Īfter putting guns on your ship, you will usually have leftover OP for capacitors and venting. Make sure your guns don't cost too much in flux so your ship can have room to use their shields and take hits without the weapons using up all their flux. Note that "Point Defense" weapons need not be considered in this process. You generally want your guns to have a small as possible range gap. It's not a good idea to have a ship whose main guns have long range but the rest of its weapons are very short range. Make sure your guns range are either the same range, or have a small gap. Here are some tips when it comes to making your own modifications: You should eventually learn to fit ships on your own and not rely on autofitting every ship. However it should be noted that autofit makes some very questionable decisions when it comes to certain ships. Once you get a feel for it try modifying. Often when you get ships they come with no weapons and without some experience, setting them up yourself does not end well so a good idea is to press the autofit button on the refit screen, pick a style and try that. Other notes Autofit/Fitting Together Ships ![]() ![]() Metronome Beats has easy-to-use controls for increasing and decreasing the tempo in small increments. Don’t forget to vary your pace: keeping it too even will sound monotonous, so play around with your pacing until it is in the right range while still sounding natural. Using a metronome can help you set your pace. Auctioneers and commentators speak between 250 to 400 wpm.Radio hosts and podcasters speak at 150-160 wpm.Conversational: between 110 wpm and 160 wpm.On the other hand, speaking at less than 110 wpm can make your talk inch by for your audience, and they will most likely get bored. Normal conversational speech ranges between approximately 120-200 words per minute, and listening to someone speak outside of this range can be difficult.įor example, an auctioneer can speak upwards of 400 words per minute: but listening to you speak for 20 minutes in this range will befuddle and irritate your audience. ![]() These next apps will help you manage your timing and pacing: from getting a good speaking rhythm down to countdown clocks: helping you simultaneously go with the flow and stay on time. Timing can make or break a performance: as anyone who has sat in a session which has run 20 minutes knows. #TOASTMASTERS SPEECH TIMER APP PRO#The pro version also has a video recording function, which is perfect for watching your practices and making improvements. You can share your scripts on all of your devices: ideal for setting up your backup solutions. The app continuously highlights where you are in the script, so you won’t get lost. You can type in or import your talk, then select your font, text size, and pace. Teleprompter Pro (both Lite and Premium) are very responsive and easy to use. If you are looking for a great tool to practice with, this is a tried and true app, voted iPhoneLife Magazine’s Best Public Speaking and Presentation App. The onscreen controls allow you to set your text size and speed easily. Prompster has a smoothly designed readable text for all sorts of audible presentations including talks, lectures, and sermons. You can create or import your documents, record your presentation (pro version) and share your talk with your audience via email. This is one of the more expensive apps: but if you are looking for a tool that will go above and beyond your expectations for a teleprompter: this is it. The timer tools are very helpful for making sure your session runs on time, and tools like the audio and video recorder, rich text editor, and intuitive speed control helps you make your talk look and sound natural. Teleprompt +3 is a simple and well-designed app that has incredible options that will help you practice your talk easily. Although there is some heavy advertising on the app (which can be quite tiresome) it is a low-cost, flexible app, which has a lot to offer. It also has in-app text editing and timing changes, which is ideal for making changes as you are practicing. It has a lot of options: from color choices to scrolling speeds. IPrompt Pro is one of the most intuitive teleprompting apps. If you intend to say it, write it into your script! Scripted presenters are more likely to monitor their pacing better, and their sessions are more likely to run on time. When you start ad-libbing, you risk going over your time and are more likely to use filler words, or start becoming repetitive. Avoid ad-libbing: Try to stick to the script. Saying the words aloud will help you narrow in on any difficult pronunciations, something you don’t want to stumble over while on stage.ģ. Say it out-loud: Remember when you are practicing to speak out-loud: it will completely change your pace and help you decide which words in the sentence you need to emphasize, thing that are difficult to do when reading silently. Write, revise and rehearse your script until it sounds easy and conversational.Ģ. Practice using the teleprompter in tandem with light memorization. Run through: Although you don't need to memorize the entire script if you are reading the words for the first time while on stage, it will look obvious to your audience. ![]() |
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